← All work

Navaco Customer Club

A web app where card-machine merchants earn scores and spend them on city events.

Company
Navaco · Maskan Bank
Year
2019
Role
Designer
Team
Product and bank stakeholders
Domain
Fintech · web app
Scope
Personas, sketching sessions, user stories, prototypes

Project

Navaco customer club is a web – based app that

Credit card acceptors of the bank can benefit

From many events. the project was for one of the

biggest banks in Iran (Maskan Bank).

My role

  • Explore personas
  • Facilitate sketching sessions with the
  • wider team
  • Turn complex requirements into epics
  • and user stories
  • Create prototypes for usability testing

Objective

Provide service for credit card machine

acceptors of the bank to gain scores and

search the events all across the city to

Spend their score and get notified of any

new upcoming lottery.

Research methods

  • stakeholder interviews
  • Prototype testing
  • Information Architecture
  • Persona
  • Market research analysis
  • User Stories

Give small businesses a reason to use their card machine more.

01 Brief

A customer club for card-machine merchants

Navaco Customer Club is a web app that credit card acceptors of the bank (Maskan Bank, one of the biggest banks in Iran) can use to benefit from events. Merchants gain scores, search events across the city, spend their scores, and get notified of upcoming lotteries.

Because the project was driven by KPIs, I started with stakeholder interviews to learn which ones to focus on. The problem: convince a very specific type of customer, small businesses that use the bank’s card reader, to promote and create events on the platform and track their transactions, so the usage of the card machine increases.

3

Brainstorming sessions

3

Types of scores, each with its own colour

2

Rounds of usability testing

12

Test tasks in the scenarios

02 Research

Understand the problem before the solution

When the problem is not well understood, solutions only create new problems.

The principle behind the research

We interviewed target users and extracted user stories from them. I also used a framework to track the metrics: define tasks, users and metrics, then measure before and after making changes. To define the metrics I had to understand the company’s business goals, direction and objectives, so the project objectives could be aligned with the UX strategy.

Framework for evaluating and improving the user experience
The framework used to define and track metrics.
User stories
Some of the user stories.

01

Session 1: many ideas, but a lot were not technologically feasible.

02

Session 2: ideas from people outside our group broadened our perspective.

03

Session 3: the most productive, with consolidated, structured and feasible stand-alone solutions.

03 Structure

From personas to a simpler site map

From the research, personas and journeys played a role in crafting a new, simplified site map. I presented personas, journeys and the site map to stakeholders, and then sketched all the pages needed for testing and development. Stakeholders also wanted to include converting scores to money.

Our research made it clear what matters most to users: knowing their wallet balance, how to increase their scores, and how to spend them.

Customer club site map
The simplified site map.
Paper sketches of the pages
Paper sketches of every page.

04 Decisions

Design around balance, events and scores

Decision 01

Put balance and scores at the centre of attention

Context

Users care most about their wallet and score.

The call

The account balance with all its functionality and the scores sit at the user’s attention centre of the main dashboard.

What it did

The first thing users see is what they came to check.

Main dashboard with balance, scores and sales
The main dashboard. The page scrolls inside the frame.

Decision 02

Increase the balance in one simple step

Context

Adding credit should not mean navigating away.

The call

A simple modal: enter the desired amount and go to the bank portal. There is also a way to increase credit for others.

What it did

Credit is added with one input.

Modal for increasing my credit
Increase my credit.
Modal for increasing credit for others
Increase others’ credit.

Decision 03

Search events on a full-screen map

Context

From the personas and research: users want to find events near them.

The call

A full-screen map with a search box on top, a card list of events on the left, and a clear filter. Each event page puts date and score in the middle so the basics are readable at a glance.

What it did

Finding and judging an event takes seconds.

Event search on a map
Event search.
Event detail page
Event detail.

Decision 04

Say where every score came from

Context

Users want to know where and when they got their scores.

The call

A scores page with three types of score, each in its own colour, and the reason in every record.

What it did

Scores are transparent and easy to scan.

Score history
Scores page.
Create event form
Create event: an intuitive form so users do not get confused.
Credit history
Credit history: all payments, in detail.
Login page
Login.

05 Testing

Two rounds with a clickable prototype

I created usability scenarios and ran two rounds of testing, letting users go through the tasks in a clickable prototype, taking notes and implementing changes. Tasks included:

Onboarding and profile

Go through onboarding, edit profile information, and find the total wallet amount and score on the main page.

Wallet and sales

Add an amount to the wallet, and find sales for last week and last month.

Events

Explore events near the current location, click an event pin, open event details, and find an event in a specific category.

Menu

Edit profile information, request a new event and manage privacy settings.

Once linked up in InVision, the prototype was tested with users who fit the personas, in face-to-face tests with open, non-biased questions. I prioritised and implemented changes, the client signed off, and Navaco’s internal development team finalised the build.

Next

A reason to come back.

Balance, events and scores, designed around what merchants told us they cared about.